Irfan Celik

Character Modeler/Technical Director/VFX Artist

Experience

2008-present

Freelance Artist

Creature Modeler/Technical Director/Visual Effects Artist

Cologne, Germany
2007-2008

Framestore CFC

Creature Modeler

Responsible for modeling and grooming.

London, UK
2006-2007

Scanline

Senior CG Artist

Responsible for modeling, texturing, lookdev, lighting, animation and rendering of shots for feature films.

Munich, Germany
2003-2006

The Orphanage

Technical Director / Lead Lookdevelopment Artist

Responsible for modeling, texturing, lookdev, lighting, animation and rendering of shots for feature films and commercials.

San Francisco, CA
2001-2003

Blur Studio

Lead Character Modeler

Responsible for modeling and surfacing main characters for Game Cinematics and feature film. Helped streamline production process for modeling and rigging characters.

Venice,CA
1996-2001

Freelance Artist

Germany

Education

1997-1999

FH Muenster

BA in Graphic Design and Illustration

Muenster, Germany
1993-1996

Art and Design School

Design Assistant

Cologne, Germany

Skills

Strong drawing ability with experience in traditional sculpting.

Expert command of 3ds max, Brazil r/s and Photoshop;

Experienced with ZBrush, Bodypaint, After Effects and Digital Fusion.

Basic knowledge of Maya.

Awards

Animago 2002

3rd Place Game Intro

Animago 2001

1st Place Professional Still Creatures